HOW WE HELP
Focused support for the parts of your campaign that decide first impressions.
Steam Page Audit
A clearer look at your Steam page, screenshots, short description, tags, structure, store presentation, and how quickly players understand the game.
Trailer & Messaging Review
Feedback on trailer structure, first seconds, pacing, tone, key selling points, and how clearly the game is communicated to press, players, and creators.
Mock Review + Game Analysis
Private press-style mock review feedback before release, focused on what works, what does not, and what should be fixed first.
Game PR / Creator Outreach
Help shaping your game PR angle, outreach timing, creator pitch, target list, social media strategy, campaign beats, and message before you contact press or content creators.
Playtesting & Player Friction
Focused feedback on onboarding, controls, pacing, difficulty, clarity, and the early player experience before wider public exposure.
Press Kit Review
A practical check of your assets, fact sheet, links, screenshots, trailer, and key information so press and creators understand the game faster.
The goal is simple: help you understand what to fix, what to improve, and how to present your game before players, press, creators, or store visitors see it cold.
SELECTED FIX ACCESS WORK
What Fix Access Did for Each Project
Every project had a different scope. The examples below show the specific consultation, analysis, strategy, outreach, or campaign support completed by Fix Access.
Scope note: Each description reflects the specific work completed by Fix Access for that project. Inclusion does not imply publishing involvement, developer representation, ownership of the full campaign, or guaranteed results. Game names, logos, and artwork remain the property of their respective owners.
Client Testimonials
“The pre-launch mock review for Mr. Sleepy Man highlighted key friction points in a clear and practical way. The feedback was specific, actionable, and helped us focus on issues that mattered before release.”
“A clear distinction was made between each category of issues, including content, form, visual bugs, controls, and direction. Each paragraph was very helpful, detailing these areas with concrete examples drawn from real gameplay experience. There were no generic or empty tips, only specific feedback based on direct experience with the game. All of this was reinforced by a very clear conclusion and summary table.”
Thibaut Billerot — Tetrarchy Studios — Mandated Fate
“The work done by Ronny and Aidan was top level. I was genuinely surprised by how strong and detailed the evaluation was. It was clear, commercially grounded, and refreshingly honest, giving us a realistic view of the project’s position, the challenges it faced, and practical recommendations we could actually act on. Absolutely a must.”
Jean-Pierre Delport — Crimson Cloud Games
“I have been working with Ronny at Fix Access on Little Devil and it has been brilliant. He gives me straightforward, no-nonsense advice and is completely honest with me, even when that means telling me things I might not want to hear.
He has been a huge help with marketing the game and has also got it in front of some genuinely good playtesters who have helped shape the design while it is still in development.
It is clear he actually cares about the game and knows exactly what he is talking about. Highly recommended.”
Michael “MI Pixel” Armstrong-Ingram — MI Pixel Ltd — Little Devil
“Ronny and the team at Fix Access were incredibly helpful with the marketing of Golden Self. Their support and insights gave me much more clarity on how to approach the game’s visibility and promotion in a practical way. As an indie developer, having honest guidance and actionable feedback at this stage means a lot, and I’m truly grateful for their help.”
Christos Ververis — Golden Self
STARTING PRICES
Straightforward pricing. Scope agreed before work begins.
Every game and campaign is different, so these are starting prices. We confirm the scope, deliverables, and final cost before any paid work begins.
Steam Page Audit
From $200
Store presentation, messaging, screenshots, descriptions, positioning, tags, and player-facing clarity.
Press Kit / Press Release Review
From $200
A practical review of your existing press material, assets, structure, messaging, and information.
Launch Materials Review
From $500
Steam page, press kit, and press release reviewed together as one launch package.
Build / Rewrite Launch Materials
From $650
For projects needing substantial rewriting, restructuring, or help building their core launch materials.
Game Analysis / Mock Review / Playtest Feedback
From $500
Private hands-on analysis, press-style mock review, player-friction feedback, and prioritized recommendations.
Social Media & Campaign Planning
From $650
Campaign structure, messaging, content planning, social strategy, timing, and practical launch activity.
PR Outreach & Follow-ups
From $850
Target research, press and creator outreach, campaign tracking, access distribution where required, and follow-ups.
Capsule & Store Art
From $180
Edits, adjustments, formatting, and improvements to existing store artwork and promotional assets.
Trailer Editing
From $600
Editing, structure, pacing, cuts, messaging, and presentation using existing footage and supplied assets.
Full Trailer Production
From $1,500
A larger trailer production or substantial rebuild based on the scope, footage, assets, and campaign requirements.
Localisation
From $85 / language
Store copy, marketing material, press material, announcements, and other game-related content.
Full Launch Support
From $2,500
A custom package combining strategy, launch materials, campaign planning, outreach, follow-ups, and ongoing launch support.
Need something different? We can also scope a project around one specific problem, launch stage, or campaign requirement.
Outreach and campaign services do not guarantee coverage, reviews, interviews, creator participation, responses, sales, wishlists, or other specific results. Paid Fix Access work remains separate from Fix Gaming Channel editorial coverage.
